Geometry Menu
Drop Test has the following general geometry capabilities: Import geometry from an external CAD file, export geometry to an external CAD file, create new geometry, edit and defeature existing or imported geometry, create connectors on geometry, create loads/BCs on geometry, and create meshes on geometry.
The following options are available from the Geometry menu:
Autocleanup | Performs automatic geometry cleanup and prepares it for meshing based on the parameters set in the BatchMesher criteria file, which can be edited from this panel. |
Card Editor | Select the entities that are viewed in the card image subpanel. |
Comparison Tool | Perform a model-based CAD-CAD, CAD-FE or FE-FE comparison between two models, or two selections of entities. You can also use this tool to find and report on geometrical/shape differences. |
Defeature | Find and delete pinholes, fillets on surfaces and surface edges and duplicate surfaces. |
Delete panel | Delete data from a model database, preview and delete empty collectors and preview and delete unused property collectors, material collectors, or curves. |
Distance | Determine the distance between two nodes/points or the angle between three nodes/points, or to change distances or angles. |
Edge Edit | Modify surface edges. |
Geom Match Topology | Fix gaps between stitched edges and vertices to make the actual geometry of the surfaces consistent with the model topology. |
Length | Determine the length of a selected group of lines. |
Line Edit | Split, join or extend lines. |
Lines | Create lines using a wide variety of methods. |
Mass Calc | Obtain the mass, area and/or volume of a selected group of elements, solids or surfaces. |
Metadata to CAE | Take metadata generated as part of the CAD import process and use it to setup CAE models. |
Midsurface | Extract the midsurface representation of a solid part. |
Morph | The Morphing menu provides functions to help you morph the shape of a finite element model in ways that are useful, logical and intuitive. |
Nodes | Create nodes using a wide variety of methods. |
Node Edit | Associate nodes to a point, line, or surface/solid face; move nodes along a surface; place a node at a point on a surface; remap a list of nodes to a line; or project nodes to an imaginary line passing through two nodes. |
Normals | Display the normal of an element or surface, adjust the orientation of element normals and reverse the normal of an element or surface. |
Numbers | Display the IDs of an entity. |
Organize | Reorganize your database by copying or moving data (entities) among collectors or includes. |
Permute | Switch coordinates of model entities in the global coordinate system. |
Point Edit | Perform many point-specific geometry cleanup tasks. |
Points | Create free points using a wide variety of methods. |
Position | Specify a new position for model entities. |
Project | Project data entities to a plane, vector, surface or line. |
Quick Edit | Many tools for rapid editing of model geometry. |
Reflect | Reflect portions of a model about a plane, changing the selected portion into a mirror image of itself. |
Renumber | Renumber entities. |
Rotate | Rotate entities around an axis in space. |
Scale | Increase or decrease an entity’s dimensions. |
Solid Edit | Modify solid entities, including trimming and/or splitting solids and merging solids into a single entity. |
Solids | Create solid geometry using a wide variety of methods. |
Surface Edit | Perform a variety of surface editing, trimming and creation functions. |
Surfaces | Create surfaces using a wide variety of methods. |
Systems | Create rectangular, cylindrical and spherical coordinate systems. |
Translate | Move entities in a single specified direction. |
Vectors | Create a vector entity. |