Browsers supply a great deal of view-related functionality in HyperMesh by listing the parts of a model in a tabular and/or tree-based format, and providing controls inside the table
that allow you to alter the display of model parts.
Perform automatic checks on CAD models, and identify potential issues with geometry that may slow down the meshing
process using the Verification and Comparison tools.
All entities in a HyperMesh database are stored in collectors. Based on the assigned template, each collector may use a dictionary or card image to define the attributes assigned to the collector. The definitions contained in the dictionaries or card image are used to translate models to external analysis codes.
Control cards allow you to add input and output parameters to a model, including location and names of the input,
output and scratch files; the type of run (analysis, check or restart); overall running of the analysis or optimization;
and type, format and frequency of the output.
HyperLaminate
HyperLaminate is a HyperMesh module that facilitates the creation, review and edition of composite laminates.
Import Geometry
Import geometry into your current HyperMesh session, and set advanced import options.
Create Collectors
All entities in a HyperMesh database are stored in collectors. Based on the assigned template, each collector may use a dictionary or card image to define the attributes assigned to the collector. The definitions contained in the dictionaries or card image are used to translate models to external analysis codes.
Create Geometry Data
If geometry is not available from a CAD system, you can create or edit geometry in HyperMesh.
Temporary Nodes
A temporary node list retains nodes that are not attached to an element, protecting them from automatic removal by the database management.
Select Surfaces
Overview of how to select surfaces in wireframe and shaded mode.
Edit Surfaces
Each surface contains one or more faces. It is usually preferable to combine multiple faces into one surface entity before you use the meshing tools.
Associativity
Nodes and elements can be associated to surfaces.
Apply Loads
The final step in the model building process is to apply constraints and forces and to create or assign coordinate systems.
Create Systems
Systems are referred to as coordinate systems and may be rectangular, cylindrical, or spherical.
Tools
Overview of tools used when setting up your model.
Control Cards
Control cards allow you to add input and output parameters to a model, including location and names of the input, output and scratch files; the type of run (analysis, check or restart); overall running of the analysis or optimization; and type, format and frequency of the output.
Boundary Conditions
Boundary Conditions define limits as well as loads on geometry and mesh.