Dependent Handles
Handle can be made dependent on one or more other handles, and then those handles can be made dependent on one or more other handles, and so on.
- A handle that is dependent on another handle inherits the movements applied to the higher level handle.
- If a handle is dependent on only one other handle, it inherits the full movement of the higher level handle.
- If a handle is dependent on more than one handle, it will inherit a percentage of the movements applied to each higher level handle. The percentage is based on the distance between the dependent and independent handles.
- A handle may be dependent on any number of handles, but dependency loops are not allowed.
- A dependent handle can be moved independently of the handles on which it is dependent. This means that movements applied to the dependent handle are not applied to the independent handles. This allows you to add the movements of dependent and independent handles in a logical manner.
- In the hierarchical method, all local handles are dependent on global handles. These dependencies are calculated internally and cannot be modified manually, biasing will affect them.
- Transparent control of domain edges and faces
- You can create a dependent handle on an edge domain that is dependent on the handles at the ends of the domain. When the dependent handle is moved, the shape of the edge can be changed. When the handle at either end of the edge domain is moved, the dependent handle moves along as if it was not there. This allows you to combine the changes easily without having to apply separate perturbations for all of the handles.
- Grouping features together to move as a unit
- You can make all the handles at one cross section of a beam dependent on a single handle. This allows you to move an entire cross section while only having to select one handle.
- Linking several domains together
- You can make all of the handles within several domains dependent on a few at the corners of the domain. This allows you to stretch all of the domains uniformly by moving the independent handles, in essence, performing localized "global" morphing.