*entitypointerset()
Sets the initial value of a specified entity.
Syntax
*entitypointerset (entity type, entity id, pointer number, pointer, value)
Type
HyperMesh Template Command
Inputs
- entity type
- The type of entity, such as sets, elems, or nodes, to which entity id refers.
- entity id
- The ID of the entity you want to reference.
- pointer number
- Value from pointer1 to pointer10, indicating which of the 10 possible pointers to use as the value parameter.
- pointer
- Points to the data object that is accessed. Only certain data types may use pointers. These are described in the template commands in which they are valid.
- value
- The value of the pointer.
Example
*entitypointerset() can be used on any entity specified by entity type and entity id.