*voxel_lattice_hex_mesh_add_entities
Adds entities to the voxel domain.
Syntax
*voxel_lattice_hex_mesh_add_entities entity_type mark_id mode
Type
HyperMesh Tcl Modify Command
Description
Adds entities to the voxel domain. Voxel gridding is done along the intersection profile of the entities.
This must be preceeded by a call to *voxel_lattice_hex_mesh_init and must be followed by a call to *voxel_lattice_hex_mesh_create.
Inputs
- entity_type
- The type of entity to add to the domain. Valid values are comps, elems, surfs, solids and lines.
- mark_id
- The ID of the mark of entities. Valid values are 1 and 2.
- mode
- 1 - Voxelize only the input entity profile.
Example
To create voxels of size 10 for include components 100-110 and exclude components 200-203:
*voxel_lattice_hex_mesh_init 10
*voxel_lattice_hex_mesh_fill_voids 0
*createmark comps 1 100-110
*voxel_lattice_hex_mesh_add_entities comps 1 1
*createmark comps 2 200-203
*voxel_lattice_hex_mesh_remove_entities comps 2 1
*voxel_lattice_hex_mesh_create
*voxel_lattice_hex_mesh end
Errors
if { [ catch {command_name...} ] } {
# Handle error
}
Version History
2019.1