*voxel_lattice_hex_mesh_drag_faces
Drags faces of existing voxels to create new voxels.
Syntax
*voxel_lattice_hex_mesh_drag_faces voxel_mark_id face_node_mark_id dx dy dz
Type
HyperMesh Tcl Modify Command
Description
Drags faces of existing voxels to create new voxels.
This must be preceeded by a call to *voxel_lattice_hex_mesh_init and either a call to *voxel_lattice_hex_mesh_import or *voxel_lattice_hex_mesh_create. It must be followed by a call to *voxel_lattice_hex_mesh_create to create the voxels.
Inputs
- voxel_mark_id
- The ID of the mark containing the voxel elements to drag.
- face_node_mark_id
- The ID of the mark containing the nodes of the voxel elements defining the face to drag.
- dx
- The value to drag in the x direction.
- dy
- The value to drag in the y direction.
- dz
- The value to drag in the z direction.
Example
To register voxels in comps 100 and 101 and drag elements 500-600 using the face with nodes 100-110 by (50,0,0):
*voxel_lattice_hex_mesh_init 10
*createmark comps 1 100 101
*voxel_lattice_hex_mesh_import comps 1
*createmark elems 1 500-600
*createmark nodes 1 100-110
*voxel_lattice_hex_mesh_drag_faces 1 1 50 0 0
*voxel_lattice_mesh_mesh_create
*voxel_lattice_hex_mesh_end
Errors
if { [ catch {command_name...} ] } {
# Handle error
}
Version History
2019.1