MV-5000: Rigid Body Animation (Basic)
Learn how to use some features available for post-processing animation results in HyperView, and how to control the display of the simulation results using Entity Attributes.
![](../../../images/tutorials/mv/mv_5000_animation_modes_menu.png)
Figure 1.
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Transient | Transient animation displays the model in its time step positions as calculated by the analysis code. Transient animation is used to animate the transient response of a structure or multi-body system |
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Linear | Linear animation creates and displays an animation sequence that starts with the original position of the model and ends with the fully deformed position of the structure or multi-body system. An appropriate number of frames are linearly interpolated between the first and last positions. Linear animation is usually selected when results are from a static analysis. |
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Modal | Modal animation creates and displays an animation sequence that starts and ends with the original position of the structure or multi-body system. The deforming frames are calculated based on a sinusoidal function. Modal animation is most useful for displaying mode shapes. |
Multi-body Analysis Type | Animation Mode Setting | Parts in Model | Model File | Results File |
---|---|---|---|---|
Transient/Static/Quasi-Static | ![]() |
Rigid or Flexible Bodies | H3D | H3D |
Linear | ![]() |
Rigid or Flexible Bodies | H3D | H3D |
Multi-body Analysis Type | Animation Mode Setting | Parts in Model | Model File | Results File |
---|---|---|---|---|
Transient/Static/Quasi-Static | ![]() |
Purely rigid | GRA | GRA |
Transient/Static/Quasi-Static | ![]() |
One or more flexible bodies | FLX | FLX |
Linear | ![]() |
Purely rigid | GRA | RES |
Linear | ![]() |
One or more flexible bodies | FLX | FLX |
View and Control Animation Files
View and control the pendulum animation based on the files output by MotionSolve.
Trace Entities
Trace the path of a moving part while Animating using HyperView.
Track Entities
Track one part of the animation.
Edit Entity Attributes
Edit the graphic entity attributes.