Create Virtual Joints
Connect faces/spots that can have relative motion in the form of displacements and/or rotations.
- In the Project Tree, click on the Connections branch to open the Connections workbench.
- On the Connections workbench, select > Joints.
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Create one of the following types of joints:
Type Process Ball A ball joint allows free rotations in any direction about the joint center, while the translations are fully constrained. - In the dialog, select the Ball radio button.
- Use the radio buttons to apply to either
Faces or
Spots.Note: If applying to Spots, you can choose to Create new spot.
- Specify the Joint center in the X, Y, and Z fields.
Hinge A hinge joint only allows rotations about the joint axis. The axis is defined by the joint center and a vector. - In the dialog, select the Hinge radio button.
- Use the radio buttons to apply to either
Faces or
Spots.Note: If applying to Spots, you can choose to Create new spot.
- Specify the Joint center in the X, Y, and Z fields.
- Specify the Joint axis in the X, Y, and Z fields.
Cylinder A cylindrical joint allows rotations about the joint axis and sliding along the axis. The axis is defined by the joint center and a vector. - In the dialog, select the Cylinder radio button.
- Use the radio buttons to apply to either
Faces or
Spots.Note: If applying to Spots, you can choose to Create new spot.
- In the modeling window, select where to apply the joint.
- Specify the Joint center in the X, Y, and Z fields.
- Specify the Joint axis in the X, Y, and Z fields.
Linear Guide A linear guide joint only allows sliding along the joint axis. The axis is defined by the joint center and a vector. - In the dialog, select the Linear guide radio button.
- Use the radio buttons to apply to either
Faces or
Spots.Note: If applying to Spots, you can choose to Create new spot.
- In the modeling window, select where to apply the joint.
- Specify the Joint center in the X, Y, and Z fields.
- Specify the Joint axis in the X, Y, and Z fields.
Universal A universal joint allows rotary motion transmission between two shafts which are at an angle to each other and which have intersecting axes. The joint works as a ball joint but makes dependent shaft rotations about their axes. This joint requires definition of a joint center and axis of the both the shafts connected.
- In the dialog, select the Universal radio button.
- Use the radio buttons to apply to either
Faces or
Spots.Note: If applying to Spots, you can choose to Create new spot.
- In the modeling window, select where to apply the joint.
- Specify the Joint center in the X, Y, and Z fields.
- Use the radio buttons to specify Joint axes data for Axis 1 and Axis 2.
Flexible Shaft A flexible shaft allows complete rotary motion transmission between the two shafts. The joint works by constraining the rotations about the shaft axes. This joint requires definition of flexible-shaft end coordinates and respective shaft axes.
- In the dialog, select the Flexible shaft radio button.
- Use the radio buttons to apply to either
Faces or
Spots.Note: If applying to Spots, you can choose to Create new spot.
- In the modeling window, select where to apply the joint.
- Use the radio buttons to specify Flexible shaft data for End 1 and End 2 coordinates.
Note: In the joint images, red arrows indicate constrained movement and green arrows indicate free movement.Note: Virtual connectors create perfectly rigid boundaries, stresses along the boundary faces can have local concentrations. It is recommended to create joints between parts locally using spots.Note: Depending on the type of joint/face picked, the joint axis is automatically oriented either along the axis of the face or normal to the face.Note: In most cases, the joint center coordinates are automatically populated by calculating the c.o.g. of the picked faces/spots. In case of universal joint, the joint center coordinates are obtained by intersecting the two axes. - Click OK.