Morph Volumes
Morph volume entities are highly deformable six-sided prisms which surround a portion of the FE mesh, and can be used to manipulate a mesh by manipulating the shape of the morph volume.
Morph volumes are very malleable; the length and curvature of each edge can be modified independently of the others, and adjacent morph volumes can be linked through various tangency conditions. This malleability allows you to enclose a given mesh with morph volumes, alter the morph volumes to fit your model, and then change the shape of your model by modifying the morph volumes.
Morph volumes support tangency between adjoining edges and allow for multiple control points along their edges. Handles placed at the corners and along the edges of the morph volumes allow for the morphing of the morph volumes which in turn morphs the mesh inside the morph volumes.
Morph volumes can morphed independently of the enclosed mesh. For example, to change the shape of your morph volumes without affecting the mesh you can set the morph volumes to be inactive. This allows you to use all of the morphing capabilities to modify the shape and position of your morph volumes to better fit your mesh. Then you can switch the morph volumes back to being active and use them to morph the mesh.
Morph volumes will only morph the mesh for nodes that have been registered. In some cases, nodes within morph volumes are automatically registered when the morph volumes are created, while in others only the selected nodes or nodes on selected elements are registered. If the morph volumes do not appear to be morphing nodes inside them, you may need to register those nodes.
Morph volumes do not have an active or export state.