The following options are available from the Geometry menu:
- Autocleanup
- Performs automatic geometry cleanup and prepares it for meshing based on the
parameters set in the BatchMesher criteria file, which can be edited from this
panel.
- Card Editor
- Allows you to select the entities that are viewed in the card image subpanel.
- Comparison Tool
- Perform a model-based CAD-CAD, CAD-FE or FE-FE comparison between two models, or two
selections of entities. You can also use this tool to find and report on
geometrical/shape differences.
- Defeature
- Find and delete pinholes, fillets on surfaces and surface edges and duplicate
surfaces.
- Delete panel
- Delete data from a model database, preview and delete empty collectors and preview
and delete unused property collectors, material collectors or curves.
- Distance
- Determine the distance between two nodes/points or the angle between three
nodes/points, or to change distances or angles.
- Edge Edit
- Modify surface edges.
- Geom Match Topology
- Fix gaps between stitched edges and vertices to make the actual geometry of the
surfaces consistent with the model topology.
- Length
- Determine the length of a selected group of lines.
- Line Edit
- Split, join, or extend lines.
- Lines
- Create lines using a wide variety of methods.
- Mass Calc
- Obtain the mass, area and/or volume of a selected group of elements, solids, or
surfaces.
- Metadata to CAE
- Take metadata generated as part of the CAD import process and use it to setup CAE
models.
- Midsurface
- Extract the midsurface representation of a solid part.
- Nodes
- Create nodes using a wide variety of methods.
- Node Edit
- Associate nodes to a point, line, or surface/solid face; move nodes along a surface;
place a node at a point on a surface; remap a list of nodes to a line; or project
nodes to an imaginary line passing through two nodes.
- Normals
- Display the normal of an element or surface, adjust the orientation of element
normals and reverse the normal of an element or surface.
- Numbers
- Numbers
- Organize
- Reorganize your database by copying or moving data (entities) among collectors or
includes.
- Permute
- Switch coordinates of model entities in the global coordinate system.
- Point Edit
- Perform many point-specific geometry cleanup tasks.
- Points
- Create free points using a wide variety of methods.
- Position
- Specify a new position for model entities.
- Project
- Project data entities to a plane, vector, surface, or line.
- Quick Edit
- Many tools for rapid editing of model geometry.
- Reflect
- Reflect portions of a model about a plane, changing the selected portion into a
mirror image of itself.
- Renumber
- Renumber entities.
- Rotate
- Rotate entities around an axis in space.
- Scale
- Increase or decrease an entity’s dimensions.
- Solid Edit
- Modify solid entities, including trimming and/or splitting solids and merging solids
into a single entity.
- Solids
- Create solid geometry using a wide variety of methods.
- Surface Edit
- Allows you to perform a variety of surface editing, trimming and creation functions.
- Surfaces
- Create surfaces using a wide variety of methods.
- Systems
- Create rectangular, cylindrical and spherical coordinate systems.
- Translate
- Move entities in a single specified direction.
- Vectors
- Create a vector entity.