Browsers supply a great deal of view-related functionality in HyperMesh by listing the parts of a model in a tabular and/or tree-based format, and providing controls inside the table
that allow you to alter the display of model parts.
Connectors are geometric entities (not FE) used to create connections between components. Connectors are used to realize
FE idealizations of the physical connection. Just as you create an FE mesh on a surface, you create FE connections
by realizing a connector.
There are many advantages to the way connectors store information. Not only does this local storage allow you to edit
the connector definition, it also allows you to review connector details and the quality of the realization.
Most of the information stored in the connector entity can be exported to a master connectors file, which contains
connector entity information such as location, link entity, link entity state, link entity rules. The exported file
may also contain metadata information stored in the connector.
Create weld points at a predefined pitch distance so that the model build process can continue without the need to
wait for the published weld data from CAD. Autopitch is useful when working with elements, not geometry.
Perform automatic checks on CAD models, and identify potential issues with geometry that may slow down the meshing
process using the Verification and Comparison tools.