Browsers supply a great deal of view-related functionality in HyperMesh by listing the parts of a model in a tabular and/or tree-based format, and providing controls inside the table
that allow you to alter the display of model parts.
Smooth Particle Hydrodynamics (SPH), Finite Point Method (FPM) is a technique used to analyze bodies that do not have
high cohesive forces among themselves and undergo large deformation, such as liquids and gases.
1D mesh that allows accurate testing of connectors, such as bolts, and similar rod-like or bar-like objects that can
be modeled as a simple line for FEA purposes.
The mesh generation algorithms are divided into two types: those that require the presence of a surface to provide
a context of operation, or those working entirely from node and/or line data.
Most of the surface-less mesh generation algorithms require that some edges have exactly the same element density
and biasing values as other edges. Those edges are automatically linked together so that they stay balanced.
Automatically generate a mesh at the midplane location, directly from the input geometry (components, elements, solids
or surfaces), without first creating a midsurface.
Shrink wrap meshing is a method to create a simplified mesh of a complex model when high-precision models are not
necessary, as is the case for powertrain components during crash analysis.
2D BL meshing is a method to create a 2D mesh with or without boundary layers on planar sections defined by sets/groups
of edges defining closed loops.
Volume mesh or "solid meshing" uses three-dimensional elements to represent fully 3D objects, such as solid parts
or sheets of material that have enough thickness and surface variety that solid meshing makes more sense than 2D shell
meshing.
Perform automatic checks on CAD models, and identify potential issues with geometry that may slow down the meshing
process using the Verification and Comparison tools.
Most of the surface-less mesh generation algorithms require that some edges have exactly the same element density
and biasing values as other edges. Those edges are automatically linked together so that they stay balanced.
Most of the surface-less mesh generation algorithms require that some edges have
exactly the same element density and biasing values as other edges. Those edges are
automatically linked together so that they stay balanced.
Any change to one of the edges is immediately applied to all others that are linked
to it.
Some of the surface creation panels allow you to use a node list to define one or
more sides of a surface. In these circumstances, those nodes are used directly to
make elements within the Automesh Secondary panel. The resulting edge is locked and
you cannot change the element density or biasing. If you try to adjust the element
density numbers corresponding to these locked edges, it has no effect. The error
message, "The value of this number cannot be changed" is displayed.