MotionView User's Guide
MotionView User's Guide

2020.1

  1. Home
  2. MotionView Panels

    Explore the various panels and tools in MotionView.

  3. Contacts

    Use the Contacts tool to specify the attributes of a contact force between two bodies.

  4. Best Practices for Running 3D Contact Models in MotionSolve

  • What's New
  • Get Started
  • Tutorials
  • MotionView Overview
  • MotionView Menus
  • Project Browser
  • MotionView Panels
  • MotionView CAD Interfacing
  • Flexible Bodies
  • MotionView Solver Interfacing
  • Vehicle Modeling
  • Optimization
  • Functional Mockup Unit (FMU)
  • MotionView Interface with Collaboration Tools
  • Tcl/Tk Reference Guide
  • MDL Reference Guide
  • MotionSolve Reference Guide
  • Templex and Math Reference Guide
  • MotionView Python Reference Guide (Beta)
Index
MotionView User's Guide

2020.1

MotionView User's Guide
  • What's New

    View new features for MotionView 2020.1.

  • Get Started

    Learn the basics and discover the workspace.

  • Tutorials

    Discover MotionView functionality with interactive tutorials.

  • MotionView Overview

    MotionView is a general pre-processor for Multi-body Dynamics.

  • MotionView Menus

    Explore the MotionView menus which provide access to the various wizards, dialogs, tools, and panels.

  • Project Browser

    The Project Browser allows you to view the MotionView model structure while providing display and editing control of entities.

  • MotionView Panels

    Explore the various panels and tools in MotionView.

    • MotionView Toolbars

      The MotionView toolbars provide you with quick access to some of the most commonly used panels and tools.

    • Entity Selector

      The Entity Selector allows you to set the graphic screen selection mode.

    • Graphic Entity Attributes

      Model files are composed of many different parts, or entities. MotionView allows you to change the display attributes of each entity in a graphic. Visual properties such as shading, color, and mesh lines can be assigned using the Graphic Entity Attributes panel.

    • Run Solver

      The Run Solver tool allows you to either run the current model or run an existing solver command file generated previously by MotionView.

    • System/Assemby

      The System/Assembly panel allows you to add new systems and assemblies to your model, modify attachments, and set initial conditions and options for systems and assemblies.

    • Analysis

      The Analysis panel allows you to add new analyses to your model, modify attachments, set initial conditions for analyses, and set analyses options.

    • Command Sets

      The Command Sets panel allows you to create command sets for the solver-command file. The command sets for a model are order dependent, since they define the contents of the solver command file.

    • Points

      The Points tool allows you to add points to models and edit point coordinates.

    • Vectors

      Use the Vectors tool to create and edit vectors.

    • Markers

      Use the Markers tool to create coordinate systems and reference frames.

    • Methods of Orientation

      Coordinate systems in MotionView can be oriented using a variety of methods.

    • Curves

      Use the Curves tool to create and edit curves.

    • Deformable Curves

      Use the Deformable Curves tool to create and edit deformable curves.

    • Spline3D

      The Spline3D panel allows you to add and edit three dimensional spline data.

    • Surfaces

      The Surfaces tool allows you to create surfaces for use with advanced joint entities.

    • Deformable Surfaces

      Use the Deformable Surfaces tool to create and edit deformable surfaces. These entities can change shape during the simulation and can be used with advanced joints and contacts.

    • Graphics

      Use the Graphics tool to create and edit visualizations for entities during pre-processing and post-processing.

    • Bodies

      Use the Bodies tool to create and edit rigid, point mass, and deformable/flexible bodies.

    • Joints

      Use the Joints tool to create and edit basic joints.

    • Advanced Joints

      Use the Advanced Joints tool to create and edit a set of special constraints called higher pair joints. Typically, these are constraints that involve a curve or surface on at least one of the two bodies.

    • Couplers

      A Coupler entity defines an algebraic relationship between the degrees of freedom of two or three joints.

    • Gears

      Use the Gears tool to create a gear entity to relate the motion of two joints.

    • Bushings

      Use the Bushings tool to create bushings and edit their connectivity, properties, and orientation rules.

    • General Constraints

      Use the General Constraints tool to create a generic expression based constraint.

    • Fields

      Use the Fields tool to create a compliant connection between two bodies where stiffness or damping in one direction can be a function of displacement in another direction

    • Spring Dampers

      Use the Spring Dampers tool to edit the connectivity, properties, and initial conditions of springs and dampers.

    • Beams

      Use the Beams to create beams and edit their connectivity, properties, and orientations.

    • Polybeams

      Use the PolyBeams tool to create polybeams and edit their points and properties.

    • Motions

      Use the Motions tool to create motions and to edit the initial conditions, displacements, velocities, and acceleration of joints.

    • Forces

      Use the Forces tool to create forces and to edit the orientation and properties of forces.

    • Modal Forces

      The Modal Forces tool allows you to include a disturbed force on a flexible body that exists in the modal form in the flexible body H3D.

    • Contacts

      Use the Contacts tool to specify the attributes of a contact force between two bodies.

      • Create Contacts

        The Contacts panel allows you to specify the attributes of a contact force between two bodies. Each body is represented by a set of graphics entities. The graphics entities could be a point, a set of curves, or the outer surfaces of the bodies depending on the type of contact that is chosen.

      • Rigid to Rigid Contact

        A Rigid to Rigid contact captures contact forces between two rigid bodies moving relative to each other in either a 3D frame or a 2D plane.

      • Point to Deformable Surface Contact

        A Point to Deformable Surface contact can be used to model contact between a point on a rigid body and a deformable surface. When the deformable surface is defined on a surface of flexible body, this entity can be used to model contact between a rigid body and a flexible body. The contact is specified at a certain radius from the point. As a result, the contact is essentially between a sphere represented analytically and a deformable surface.

      • Contacts Post-Processing

        This section summarizes the post-processing capabilities that are available in MotionView, HyperView, and HyperGraph for contact models.

      • Best Practices for Running 3D Contact Models in MotionSolve

      • Geometry Cleanup for Contact Modeling

    • Outputs

      Use the Outputs tool to create a result output request to the solver, which writes out the requested data for plotting data.

    • Sensors

      Use the Sensors tool to sense an event during simulation and to define a response to that event

    • Control State Equations

      Use the State Equations tool to create and set control state equation data.

    • FMU

      Use the FMU tool to add a Functional Mock-up Unit and connect it to a multi-body model.

    • Templates

      Use the Templates tool to create and edit blocks of text that contain data fields and programming instructions.

    • Forms

      Use the Forms tool to edit general data entry forms.

    • Datasets

      Use the DataSets tool to create and edit datasets comprised of object types, such as real, string, boolean, integer, and options.

    • Solver Variables

      Use the Variables tool to create solver variables that can be used to create an algebraic expression of state variables, as well as other solver variables. This can then be referenced in function expressions throughout the solver input file.

    • Solver Arrays

      Use the Arrays tool to create solver arrays and set solver array data. Solver array types include X array, Y array, U array, IC array, Plant Input array, and Plant Output array.

    • Solver Strings

      Use the Strings tool to create a solver string and set solver string data. A solver string provides a string that can be accessed within the model, for example, to pass into a user subroutine.

    • Control SISOs

      Use the SISOs tool to set control SISO data. This data can be used to add additional states to the mechanical system being modeled.

    • Solver Differential Equations

      Use the Diff Equations tool to set solver differential equations. These equations can be used to add additional states to the mechanical system being modeled.

  • MotionView CAD Interfacing

    MotionView supports the importing of several types of CAD and FE formats.

  • Flexible Bodies

    MotionView has many pre-processing and post-processing capabilities with regards to flexible bodies, or flexbodies, for multi-body dynamics models.

  • MotionView Solver Interfacing

    Solvers and translators supported in MotionView.

  • Vehicle Modeling

    Explore the various vehicle modeling tools.

  • Optimization

    Discover optimization with MotionView, MotionSolve, and HyperStudy.

  • Functional Mockup Unit (FMU)

    Learn more about the Functional Mockup Unit (FMU) in MotionView and MotionSolve.

  • MotionView Interface with Collaboration Tools

    MotionView supports a limited version of interface with HyperWorks Collaboration Tools.

  • Tcl/Tk Reference Guide

    Reference material for the HyperWorks Desktop scripting interface which is a set of Tcl/Tk commands.

  • MDL Reference Guide

    Reference materials for the MotionView MDL Language, Tire Modeling, and the MDL Library.

  • MotionSolve Reference Guide

    Reference material detailing command statements, model statements, functions and the Subroutine Interface available in MotionSolve.

  • Templex and Math Reference Guide

    Reference material for Templex (a general purpose text and numeric processor) and additional mathematical functions and operators.

  • MotionView Python Reference Guide (Beta)

    Reference materials for the MotionView Python Language.

View All Altair HyperWorks Help

MotionView User's Guide
MotionView User's Guide

2020.1

  1. Home
  2. ...
    • MotionView Panels

      Explore the various panels and tools in MotionView.

    • Contacts

      Use the Contacts tool to specify the attributes of a contact force between two bodies.

  3. Best Practices for Running 3D Contact Models in MotionSolve

  • What's New
  • Get Started
  • Tutorials
  • MotionView Overview
  • MotionView Menus
  • Project Browser
  • MotionView Panels
  • MotionView CAD Interfacing
  • Flexible Bodies
  • MotionView Solver Interfacing
  • Vehicle Modeling
  • Optimization
  • Functional Mockup Unit (FMU)
  • MotionView Interface with Collaboration Tools
  • Tcl/Tk Reference Guide
  • MDL Reference Guide
  • MotionSolve Reference Guide
  • Templex and Math Reference Guide
  • MotionView Python Reference Guide (Beta)
Index

ON THIS PAGE

    Best Practices for Running 3D Contact Models in MotionSolve

    See the Best Practices for Running 3D Contact Models in MotionSolve topic for additional information.

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