Autocleanup |
Performs automatic geometry cleanup and prepares it for meshing based on the
parameters set in the BatchMesher criteria file, which
can be edited from this panel. |
Card Editor |
Select the entities that are viewed in the card image subpanel. |
Comparison Tool |
Perform a model-based CAD-CAD, CAD-FE or FE-FE comparison between two models,
or two selections of entities. You can also use this tool to find and report on
geometrical/shape differences. |
Count |
Obtain a count of all the entities in your database. |
Defeature |
Find and delete pinholes, fillets on surfaces and surface edges and duplicate
surfaces. |
Delete |
Delete data from a model database, preview and delete empty collectors and
preview and delete unused property collectors, material collectors or curves.
|
Distance |
Determine the distance between two nodes/points or the angle between three
nodes/points or to change distances or angles. |
Edge Edit |
Modify surface edges. |
Geom Match Topology |
Fix gaps between stitched edges and vertices to make the actual geometry of
the surfaces consistent with the model topology. |
Length |
Determine the length of a selected group of lines. |
Line Edit |
Split, join or extend lines. |
Lines |
Create lines using a wide variety of methods. |
Mass Calc |
Obtain the mass, area and/or volume of a selected group of elements, solids
or surfaces. |
Metadata to CAE |
Take metadata generated as part of the CAD import process and use it to setup
CAE models. |
Midsurface |
Extract the midsurface representation of a solid part. |
Nodes |
Create nodes using a wide variety of methods. |
Node Edit |
Associate nodes to a point, line, or surface/solid face; move nodes along a
surface; place a node at a point on a surface; remap a list of nodes to a line; or
project nodes to an imaginary line passing through two nodes. |
Normals |
Display the normal of an element or surface, adjust the orientation of
element normals and reverse the normal of an element or surface. |
Numbers |
Display the IDs of an entity. |
Organize |
Reorganize your database by copying or moving data (entities) among
collectors or includes. |
Permute |
Switch coordinates of model entities in the global coordinate system.
|
Point Edit |
Perform many point-specific geometry cleanup tasks. |
Points |
Create free points using a wide variety of methods. |
Position |
Specify a new position for model entities. |
Project |
Project data entities to a plane, vector, surface, or line. |
Quick Edit |
Many tools for rapid editing of model geometry. |
Reflect |
Reflect portions of a model about a plane, changing the selected portion into
a mirror image of itself. |
Renumber |
Renumber entities. |
Rotate |
Rotate entities around an axis in space. |
Scale |
Increase or decrease an entity’s dimensions. |
Solid Edit |
Modify solid entities, including trimming and/or splitting solids and merging
solids into a single entity. |
Solids |
Create solid geometry using a wide variety of methods. |
Surface Edit |
Allows you to perform a variety of surface editing, trimming and creation
functions. |
Surfaces |
Create surfaces using a wide variety of methods. |
Systems |
Create rectangular, cylindrical and spherical coordinate systems. |
Translate |
Move entities in a single specified direction. |
Vectors |
Create a vector entity. |