Acoustic Cavity Mesh |
Create a fluid volume mesh for the open-air volumes of an enclosed
compartment, such as the passenger compartment of a vehicle. |
Automesh |
Create meshes or re-mesh existing meshing interactively or automatically on
surfaces or groups of elements. |
Bars |
Create, review or update bar2 or bar3 elements. |
Bead |
Creates bead on the surface mesh along a line defined by two nodes. |
Boolean Operation |
Connect intersecting 2D elements. This tool works for triangular as well as
quadrilateral elements. |
Box Trim |
Trims the model based on box with option to constraint the model’s trimmed
edges. |
Card Editor |
Select the entities that are viewed in the card image subpanel. |
Check Elems |
Verify the basic quality of your elements and to verify the geometric
qualities of those elements. |
Comparison Tool |
Perform a model-based CAD-CAD, CAD-FE or FE-FE comparison between two models,
or two selections of entities. You can also use this tool to find and report on
geometrical/shape differences. |
Config Edit |
Make changes to the configuration of existing elements. |
Delete |
Delete data from a model database, preview and delete empty collectors and
preview and delete unused property collectors, material collectors, or curves.
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Dependency |
Find nodes that have their degrees of freedom removed by a constraint or MPC
(multiple point constraint) more than once. |
Detach |
Detach elements from the surrounding structure. |
Distance |
Determine the distance between two nodes/points or the angle between three
nodes/points, or to change distances or angles. |
Drag |
Create a surface and/or mesh by dragging a series of nodes or lines, or to
create elements by dragging selected elements. |
Edges |
Find the free edges in a group of elements, find "T" or discontinuous
connections in a group of elements (any edges connected to three or more
elements), display duplicate nodes and equivalence duplicate nodes. |
Edit Element |
Hand-build, combine, split or modify elements. |
Element Cleanup |
Perform automatic cleanup of 2D elements based on the element quality
criteria from the Quality Index panel or a separate criteria file. |
Element Offset |
Create and modify elements by offsetting from a mesh of plate or shell
elements. |
Elem Type |
Select the type of element to create and also allows you to change existing
element types. |
EM Lattice Mesh |
Generate an axis-parallel mesh for 2D and 1D geometry input. |
Faces |
Find the free faces in a group of elements and operates in the same manner as
edges, but in 3D. |
Features |
Calculates features (corners) in the current model and displays them by
creating one dimensional plot elements or feature lines. |
Fill Hole |
Fills a hold on the surface mesh based on your selection or through hold
recognition and filters based on the hole radius. |
Fuse |
Connect close proximity, overlapping, and intersecting parts. |
Gaps |
Create gap elements. |
Hole Detection |
Enables you to locate and define many, or all, holes in a model and add those
holes as geometry to a new component or the current one. |
Hole/Gap Fill |
Mesh holes, gaps, and patches. |
Line Drag |
Create a two or three dimensional surface and/or mesh or elements by dragging
nodes, lines or elements along another line. |
Line Mesh |
Create a chain of one dimensional elements such as beams along a
line. |
Linear 1D |
Create one dimensional elements. |
Linear 3D |
Create solid elements between two groups of plate elements. |
Mass Calc |
Obtain the mass, area and/or volume of a selected group of elements, solids,
or surfaces |
Masses |
Create mass elements. |
Mesh Controls |
Define one model specific mesh setting, as well as an unlimited number of
local mesh settings. |
Midmesh Thickness |
Calculate the thickness of a mid-mesh from the solid geometry. |
Nodes |
Create nodes using a wide variety of methods. |
Normals |
Display the normal of an element or surface, adjust the orientation of
element normals and reverse the normal of an element or surface. |
Order Change |
Change element order. |
Organize |
Reorganize your database by copying or moving data (entities) among
collectors or includes. |
Penetration/Intersection |
Check for penetrations and/or intersections of elements. |
Periodic Mesh |
Generate a grid containing rotational and/or translational symmetric
boundaries, for example rotating machinery. |
Permute |
Switch coordinates of model entities in the global coordinate system.
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Position |
Specify a new position for model entities. |
Project |
Project data entities to a plane, vector, surface, or line. |
Quality Index |
Calculates a single value to represent the quality of the displayed shell
(2D) model. |
Quality Index Calculations |
The Quality Index value is a function of twelve criteria with user-defined
weight factors. |
Quality Report |
Creates an HTML mesh quality report. |
Quick Edit |
Many tools for rapid editing of model geometry. |
RBE3 |
Create, review and update RBE3 elements. |
Refine by Pattern |
Create a regular orthogonal mesh. |
Reflect |
Reflect portions of a model about a plane, changing the selected portion into
a mirror image of itself. |
Renumber |
Renumber entities. |
Rigids |
Create rigid or rigid link elements. |
Rods |
Create rod elements. |
Rotate |
Rotate entities around an axis in space. |
Ruled |
Create surfaces and/or meshes of plate elements from nodes, lines and/or line
segments, in any combination. |
Scale |
Increase or decrease an entity’s dimensions. |
Shrink Wrap Mesh |
Generate an enclosed volume or solid mesh and is typically used to
approximate and simplify an existing mode. |
Skin |
Create a skin surface and/or mesh from a set of lines. |
Smooth |
Improve element quality in a surface-based mesh or a mesh of solid elements
using one or more algorithms that adjust node positions to moderate sharp
variations in size or quality in adjacent elements. |
Solid Map Mesh |
Create a mesh of solid elements in a solid geometric volume. |
Spin |
Create a surface and/or mesh or elements by spinning a series of nodes, a
line or lines, or a group of elements about a vector to create a circular
structure. |
Spline |
Create a shell mesh and/or surface. |
Split |
Split plate or solid elements. |
Springs |
Create spring elements. |
System |
Create rectangular, cylindrical and spherical coordinate systems. |
TetraMesh |
Fill an enclosed volume with first or second order tetrahedral
elements. |
TetraMesh Process |
Create tetra-meshes efficiently and effectively. |
Translate |
Move entities in a single specified direction. |
Trim Hole |
Creates a hole on surface mesh with options to customize the mesh around the
hole and create spiders for connections. |
Voxel Mesh |
Fills an enclose volume with voxels (hexas) of a predefined size. This type
of mesh is only useful in topology optimization. It does not give meaningful
results in a stress analysis. |
Washer |
Creates washer around free edges in the surface geometry. |